Joy DuBose ORCID

Video Game Cataloging

A Never-Ending Struggle of Technology Growth


7 Seiten, 1 Abbildungen
Erscheinungsdatum: 22.07.2026

DOI https://doi.org/10.46500/83536017-019

Lizenz CC BY-NC-ND 4.0
Lizenz: CC BY-NC-ND 4.0
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Buchcover von »Video Game Cataloging«
Games and Literature

DOI https://doi.org/10.46500/83536017
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While video games have long been seen through the lens of entertainment only, they are now being used more for research in academic roles. The format of video games has also changed from a physical medium to digital cloud-based services. With this technology change, what are the best ways for academic librarians using MARC to catalog video games to add them to their collections? This chapter explores the use of MARC in game cataloging as well as the use of OLAC subject fields for video game description.


Joy DuBose

Joy DuBose serves as the Director of the Dr. and Mrs. James T. Cook Library & Learning Center at Florida State University, located in Panama City, Florida. Previously, she served as the Special Collections and Projects Cataloger at Mississippi State University, where she worked on a variety of projects and materials, including virtual reality programming. Her research focuses on virtual reality, academic use of video games, and emerging technologies in library sciences.

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Kategorien

Schlagworte
Computerspiele, Bewahrung der Kultur, Game Studies, Narratologie, Erzählen, Erinnerungskultur, Archivierung
Thema
UG, D
Bisac-Code
FOR000000, GAM013000, COM012040

Weitere Beiträge des Bandes

Seite 5-7Contents
Dîlan Canan Çakir, Anna Kinder, Sebastian Möring
Seite 9-15Games & Literature
Astrid Ensslin, Maud Ceuterick
Seite 48-61"I Was the Person Who Wasn't There"
Dipannita Ghosh
Seite 62-72Big Worlds on Small Screens
Stefan Köhler
Seite 116-128Speaking Entire Worlds Into Existence
Christian A. Bachmann
Seite 129-143The Garden of Folding Paths
Lena Falkenhagen
Seite 144-151Quartet of Games Culture
Sebastian Möring
Seite 152-161The Care Motif in 'Life is Strange
Yu Hao, Jiadong Qiang
Seite 195-204Re-materialising Immortality
René Bauer, Beat Suter
Seite 207-231Archiving Digital Interactive Games
Alex Holz, Heinz Werner Kramski
Seite 232-244To Preserve and Provide
Csongor Baranyai
Seite 245-259Save the Trees!
Gyoonho Kong
Seite 260-268Emulating the Experience
Joy DuBose
Seite 284-290 Video Game Cataloging
Eugen Pfister, Adrian Demleitner
Seite 291-299Why We Thought It Was a Good Idea to Build a DACH Games Database
Hanns Christian Schmidt
Seite 303-317How to Read a Game
Mário Gomes
Seite 318-329Cave and Code
Stefan Höltgen
Seite 330-347Reading the Subtexts of Games
Seite 348-353About the Authors


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